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12.04.2009 à 08:35
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#1
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![]() Posteur confirmé Groupe : Membres Messages : 72 Inscrit : 16.02.08 Lieu : Europa / România / Bucuresti Membre n° 2514 |
Tres jeolie mondes ![]() You must try this excelent client/server chat 3d. Go and download him from http://www.vr-fun.net/ Is a little hard to be pragrammated, but he has very, very beautifule 3d worlds and sounds. And be atention, he accept to be instantied, means You can use multiple client windows chat. Enjoy with him. I have an observation, he use more resources of computer, over 40%, but I repeat he has wonderfules 3d worlds. -------------------- Virtual Reality for all
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12.04.2009 à 10:45
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#2
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Posteur confirmé Groupe : Membres Messages : 59 Inscrit : 07.10.05 Membre n° 613 |
You must try this excelent client/server chat 3d. Go and download him from http://www.vr-fun.net/ Thanks, I'll try it. Merci, je vais l'essayer. -------------------- Les Chroniques de la Roadeuse | Babil | Outside
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12.04.2009 à 13:59
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#3
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![]() Posteur confirmé Groupe : Membres Messages : 72 Inscrit : 16.02.08 Lieu : Europa / România / Bucuresti Membre n° 2514 |
News ( des nuvelles ) :
http://www.vr-fun.net/forums/viewtopic.php?f=2&t=36 CITATION("boto") hello tutancamon, thanks for your kind words on VRC ;-) indeed, the vrc client consumes some cpu resources when its window is not minimized. most of the cpu usage is related to graphics part of vrc, as it has much 3d data to process. however, when you minimize the vrc client window, then the cpu usage drops below 1% and allows to run vrc in background without bothering your other applications. regarding to making own avatars and worlds: 1) for modelling avatars and animations for them you can use something like blender or 3ds max, or even mayer. the underlying library we use for character animation is Cal3d and there are Cal3d exporters for a lot of 3d modelling packages. 2) modelling static world assets can also be done in your favorite modelling package and export them to OSG (OpenSceneGraph) format. there are also osg exporters for common modelling packages such as blender, 3ds max, etc. for designing a level, you can use the new vrc editor which allow placing your 3d assets and parametrizing all your objects (entities) online, i.e. you see immediately the effect of changes. i will prepare a win32 package for the editor and post a link to it, so you can try the editor yourself. cheers boto -------------------- Virtual Reality for all
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